Difference between revisions of "project08:P3"
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<div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:P3|''' Material Research ''']]</div> | <div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:P3|''' Material Research ''']]</div> | ||
− | <div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:P4|''' | + | <div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:P4|''' P1 ''']]</div> |
<div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:diverse|'''diverse ''']]</div> | <div style="float:left; width: 120px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center">[[project08:diverse|'''diverse ''']]</div> |
Revision as of 23:17, 6 November 2017
Rosanne le Roij
- 25-10-2017 -
Research proposal
1. Focus on the maximum achievement of production technologies and thereby lost in focus on the human perception and experience of a building and the building material –
a. material properties (material research)
b. design/construction comprehensibility (structural optimisation research combined with philosophical research on user experience)
2. Selling mass customisation – people don’t understand it, but this is also often because designs are made digitally. People can’t see the overall picture and only elements are created 1 to 1 as a prove of concept. 3D printing fills in cavities which results in a not representative physical model from the design (3D printing research on G-code)
- 3D printing solid materials -
- 3D printing soft materials -