Difference between revisions of "W12022"
(Created page with "__NOTITLE__ __NOTOC__ <div style="float:right; width: 300px; height 30px; border: 1px solid #aaa; margin-right:10px;" align="center"> ''' Group 1''' &n...") |
(→CONTENT & APPROACH) |
||
Line 30: | Line 30: | ||
The approach involves D2RPA&O methods with the aim to improve process- and material-efficiency in construction as well as embed intelligence in the built environment by (1) robotically optimising material distribution and assembly, and by (2) embedding sensor-actuators that are enabling interaction between users and physically built environment. | The approach involves D2RPA&O methods with the aim to improve process- and material-efficiency in construction as well as embed intelligence in the built environment by (1) robotically optimising material distribution and assembly, and by (2) embedding sensor-actuators that are enabling interaction between users and physically built environment. | ||
− | |||
<br> | <br> | ||
<br> | <br> |
Revision as of 16:33, 13 January 2022
MSc 2 (BK-CiTG-3ME) 2022: Interactive Furniture
CONTENT & APPROACH
The workshop will focus on the development of interactive furniture. The furniture components range in size and functionality from pavilions, info or food booths, to benches and stools. They are designed with structural, functional, environmental, and assembly considerations in mind. At the micro-scale, the material is displaying degrees of porosity, where the degree and distribution of porosity i.e. density are informed by functional, structural and environmental requirements, while taking into consideration both passive (structural strength, physical comfort, etc.) and active behaviours (interaction, etc.).
The approach involves D2RPA&O methods with the aim to improve process- and material-efficiency in construction as well as embed intelligence in the built environment by (1) robotically optimising material distribution and assembly, and by (2) embedding sensor-actuators that are enabling interaction between users and physically built environment.
DELIVERABLES
1. PPT presentation (uploaded to the wiki) showing project theme, design strategy, and design from schematic to developed and materialisation design levels.
2. 1- to max. 2-minutes video of D2RP&O process uploaded to the wiki.
3. Report (1500 words) consisting of textual and photo/graphical documentation of physical prototypes and design to fabrication process developed during the semester.
4. Clean Rhino and Grasshopper files and refined version D2RP&O procedures.
5. 3D printed model, 1:1 prototypes, and tests (facultative).
SCHEDULE
AR0122 is scheduled on Fridays 9:00-13:00h in the 3rd Quarter. The intro is on Friday 11/02, starting 9:00h and midterm and final review are preliminarily scheduled on 11/03 and 12/04, respectively.
Lectures are scheduled to take place as follows:
Arwin Hidding and Max Latour (TUD)
Hamed Alavi (UniFri)
Milica Pavlova (KUL/PoliMi)
Michael Hensel (TUV)
Jeroen van Ameijden (CUHK)
TEAM
Henriette Bier (BK), Seyran Khademi, Casper van Engelenburg (BK & EWI), Mariana Popescu (CiTG), and Luka Peternel, Micah Prendergast, (3ME) : Computational Design (CD), Computer Vision (CV), and Human-Robot-Interaction (HRI)
Vera Lászlo (BK): technical support and coordination
PARTNERS
Vincent Cellucci (Library TU Delft), Arwin Hidding (Ducth Growth Factory)
STUDENTS
A Groups 1-3