Difference between revisions of "Msc1G4:Page3"
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== Design strategy == | == Design strategy == | ||
− | [[File:G4-Defining_TPE_Surface_1.png|850px]] | + | Assigning TPE Area's with T-Splines, optimizing density with different ''box clouds'', making the area where more cushion effect is needed more dense populated, or almost not populated where no cushion effect is required. |
− | [[File:G4-Defining_TPE_Surface_2.png|850px]] | + | |
+ | [[File:G4-TPE_Surface_Area_Defenition.png|850px|border]] | ||
+ | |||
+ | |||
+ | Optimizing the Sphere-radius with attractor curves. Bigger Spheres increase the cushion effect. | ||
+ | |||
+ | [[File:G4-Defining_TPE_Surface_1.png|850px|border]] | ||
+ | |||
+ | [[File:G4-Defining_TPE_Surface_2.png|850px|border]] | ||
Revision as of 08:33, 1 February 2018
TUD 4
Bewar Ahmed - Nino Schoonen
TPE Surface
Assembly
Design strategy
Assigning TPE Area's with T-Splines, optimizing density with different box clouds, making the area where more cushion effect is needed more dense populated, or almost not populated where no cushion effect is required.
Optimizing the Sphere-radius with attractor curves. Bigger Spheres increase the cushion effect.
Old blalala