Difference between revisions of "Msc1G4:Page3"

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== Design strategy ==
 
== Design strategy ==
  
[[File:G4-Defining_TPE_Surface_1.png|850px]]  
+
Assigning TPE Area's with T-Splines, optimizing density with different ''box clouds'', making the area where more cushion effect is needed more dense populated, or almost not populated where no cushion effect is required.
[[File:G4-Defining_TPE_Surface_2.png|850px]]  
+
 
 +
[[File:G4-TPE_Surface_Area_Defenition.png|850px|border]]
 +
 
 +
 
 +
Optimizing the Sphere-radius with attractor curves. Bigger Spheres increase the cushion effect.
 +
 
 +
[[File:G4-Defining_TPE_Surface_1.png|850px|border]]  
 +
 
 +
[[File:G4-Defining_TPE_Surface_2.png|850px|border]]  
  
  

Revision as of 08:33, 1 February 2018


TUD 4

Banner Bewar & Nino.jpeg


Bewar Ahmed - Nino Schoonen





TPE Surface

Assembly

G4-Section of Fragment.png


Design strategy

Assigning TPE Area's with T-Splines, optimizing density with different box clouds, making the area where more cushion effect is needed more dense populated, or almost not populated where no cushion effect is required.

G4-TPE Surface Area Defenition.png


Optimizing the Sphere-radius with attractor curves. Bigger Spheres increase the cushion effect.

G4-Defining TPE Surface 1.png

G4-Defining TPE Surface 2.png


Old blalala

Soft edges.png