Difference between revisions of "project12:W4G2Concept"
(→Lecture 3 : Preliminary design) |
(→Lecture 3 : Preliminary design) |
||
Line 123: | Line 123: | ||
<br> | <br> | ||
<h1 style="font-size:1.5em">3rd week of conceptual design - Final narrowing down for midterm:</h1> | <h1 style="font-size:1.5em">3rd week of conceptual design - Final narrowing down for midterm:</h1> | ||
+ | |||
+ | <br> | ||
+ | <h2>Concept 02_06_Sam</h2> | ||
+ | |||
+ | [[Image:210304_group_2_prot_011.png| 350px]] | ||
+ | [[Image:210304_group_2_prot_012.png| 350px]] | ||
</div> | </div> |
Revision as of 20:01, 4 March 2021
Group 2: David - Samuel - Leticija - Kevin - Solkyu
CONCEPT
Lecture 1 : Ideation
Addressing an issue:
Social (inclusion of homeless, skaters)
Climate (pollution, weather shelter)
Environment (collecting water for plants)
Privacy (data collection)
pandemic & isolation (communication)
Extending the public space towards water (river, canal, lake)
Water Taxi - a piece of furniture that improves the waiting experience?
Incorporating sound & light installations - interactivity
Transformability of form (adjusting to climate, movable)
Lecture 2 : Ideation
- Display of data regarding the watertaxis (schedule, booking, etc.)
- Weather + wind shelter.
- Interaction between stops.
- Offering games to make waiting more fun (Quiz, pong, catch the light, jump'n'run games, etc.)
- Inclusion of insects, plants, groups of people
- Educational aspect: Raising awareness of an issue by monitoring and displaying sth./
providing (historical) info about the area.
- Actuation sensors integrated in the cavities of the voronoi structure.
Lecture 3 : Preliminary design
Guiding principles for the 3rd week of conceptual design - Narrowing down:
- Shelter
- Componential logic?
- Visual connection
- Circle - you can go underneath, on top
- Space-defining shape (maybe circle)?
- Interaction between stops
- Form reacting to structural requirements - parts that are denser and those which are more porous
- Willemskade - water taxi stop
- 5 people
- 5 components
- Sensors - visual ones, audio, movement?
- View platform (as opposition to a shelter)?
Concept 02_01_Sam
Concept 02_02_Leticija
Concept 02_03_David
Concept 02_04_Solkyu
Concept 02_05_Kevin
3rd week of conceptual design - Final narrowing down for midterm: