Difference between revisions of "project12:W4G2Concept"
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[[project12:W4G2Design|'''Computational Design''']] | [[project12:W4G2Design|'''Computational Design''']] | ||
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[[project12:W4G2Prototyping|'''Robotic Prototyping''']] | [[project12:W4G2Prototyping|'''Robotic Prototyping''']] | ||
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[[project12:W4G2Archive|'''Archive''']] | [[project12:W4G2Archive|'''Archive''']] | ||
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=='''Lecture 1 : Ideation'''== | =='''Lecture 1 : Ideation'''== | ||
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Revision as of 19:48, 13 April 2021
Lecture 1 : Ideation
Addressing an issue:
Social (inclusion of homeless, skaters)
Climate (pollution, weather shelter)
Environment (collecting water for plants)
Privacy (data collection)
pandemic & isolation (communication)
Extending the public space towards water (river, canal, lake)
Water Taxi - a piece of furniture that improves the waiting experience?
Incorporating sound & light installations - interactivity
Transformability of form (adjusting to climate, movable)
Lecture 2 : Ideation
- Display of data regarding the watertaxis (schedule, booking, etc.)
- Weather + wind shelter.
- Interaction between stops.
- Offering games to make waiting more fun (Quiz, pong, catch the light, jump'n'run games, etc.)
- Inclusion of insects, plants, groups of people
- Educational aspect: Raising awareness of an issue by monitoring and displaying sth./
providing (historical) info about the area.
- Actuation sensors integrated in the cavities of the voronoi structure.
Lecture 3 : Preliminary design
Guiding principles for the 3rd week of conceptual design - Narrowing down:
- Shelter
- Componential logic?
- Visual connection
- Circle - you can go underneath, on top
- Space-defining shape (maybe circle)?
- Interaction between stops
- Form reacting to structural requirements - parts that are denser and those which are more porous
- Willemskade - water taxi stop
- 5 people
- 5 components
- Sensors - visual ones, audio, movement?
- View platform (as opposition to a shelter)?
Concept 02_01_Sam
Concept 02_02_Leticija
Continuous line with different heights and uses
Concept 02_03_David
Concept 02_04_Solkyu
Simple bench & shade type I Rooftop walk up
Concept 02_05_Kevin
3rd week of conceptual design - Final narrowing down for midterm:
Concept 02_06_Sam
Concept 02_07_Solkyu
segmented components, variation in level
Concept 02_08_Leticija
1 - a bench becomes a shelter, communicates with the other stop and creates a circular space in between
2 - a continuous shelter (tunnel)
3 - a shelter in 2 parts, where another entrance is introduced and a space for greenery
Concept 02_09_David
Concept 02_10_Kevin
Sensors
Voronoi
Midterm presentation
Week 5 presentation