Difference between revisions of "project12:W3MSc3TUD"

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'''Grey''': Void agent (repulsion of red and black)
 
'''Grey''': Void agent (repulsion of red and black)
  
[[File:EZgif1.gif| 850px]]
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[[File:EZgif4.gif| 850px]]
  
  
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'''Grey''': Void agent (repulsion of red and black)
 
'''Grey''': Void agent (repulsion of red and black)
  
[[File:EZgif1.gif| 850px]]
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[[File:EZgif5.gif| 850px]]
  
  
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'''Grey''': Void agent (repulsion of red and black)
 
'''Grey''': Void agent (repulsion of red and black)
  
[[File:EZgif1.gif| 850px]]
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[[File:EZgif8.gif| 850px]]
  
  
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'''Grey''': Void agent (repulsion of red and black)
 
'''Grey''': Void agent (repulsion of red and black)
  
[[File:EZgif1.gif| 850px]]
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[[File:EZgif7.gif| 850px]]
  
  

Revision as of 20:40, 22 December 2017


MSc3 TUD

Ben.jpg





Total.jpg


Recursive and data field method

Recursion logic-02.jpg Recursion logic-01.jpg Animation.gif Force.jpg

Particle based method

Agent-based method

EZW3151.jpg EZW3152.jpg EZW3153.jpg



EZW3flowchart.jpg


Experiment 1

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

EZgif1.gif


Experiment 2

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

850px


Experiment 3

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

850px


Experiment 1

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

EZgif1.gif


Experiment 4

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

850px


Experiment 5

Black: High separation Red: High separation, medium cohesion to black, medium alignment to black Grey: Void agent (repulsion of red and black)

850px



EZW3154.jpg EZW3155.jpg



Minimal path and agents